documentation languages
pt_br | en_us – this file | zh_cn |
---|
official cli for the getx™ framework.
// to install:
pub global activate get_cli
// (to use this add the following to system path: [fluttersdkinstalldir]bincachedart-sdkbin
flutter pub global activate get_cli
// to create a flutter project in the current directory:
// note: by default it will take the folder's name as project name
// you can name the project with `get create project:my_project`
// if the name has spaces use `get create project:"my cool project"`
get create project
// to generate the chosen structure on an existing project:
get init
// to create a page:
// (pages have controller, view, and binding)
// note: you can use any name, ex: `get create page:login`
// nota: use this option if the chosen structure was getx_pattern
get create page:home
// to create a screen
// (screens have controller, view, and binding)
// note: you can use any name, ex: `get screen page:login`
// nota: use this option if the chosen structure was clean (by arktekko)
get create screen:home
// to create a new controller in a specific folder:
// note: you don't need to reference the folder,
// getx will search automatically for the home folder
// and add your controller there.
get create controller:dialogcontroller on home
// to create a new view in a specific folder:
// note: you don't need to reference the folder,
// getx will automatically search for the home folder
// and insert your view there.
get create view:dialogview on home
// to create a new provider in a specific folder:
get create provider:user on home
// to generate a localization file:
// note: 'assets/locales' directory with your translation files in json format
get generate locales assets/locales
// to generate a class model:
// note: 'assets/models/user.json' path of your template file in json format
// note: on == folder output file
// getx will automatically search for the home folder
// and insert your class model there.
get generate model on home with assets/models/user.json
//to generate the model without the provider
get generate model on home with assets/models/user.json --skipprovider
//note: the url must return a json format
get generate model on home from "https://api.github.com/users/cpdncristiano"
// to install a package in your project (dependencies):
get install camera
// to install several packages from your project:
get install http path camera
// to install a package with specific version:
get install path:1.6.4
// you can also specify several packages with version numbers
// to install a dev package in your project (dependencies_dev):
get install flutter_launcher_icons --dev
// to remove a package from your project:
get remove http
// to remove several packages from your project:
get remove http path
// to update cli:
get update
// or `get upgrade`
// shows the current cli version:
get -v
// or `get -version`
// for help
get help
exploring the cli
let’s explore the existing commands in the cli
create project
get create project
using to generate a new project, you can choose between flutter and get_server, after creating the default directory, it will run a get init
next command
init
get init
use this command with care it will overwrite all files in the lib folder.
it allows you to choose between two structures, getx_pattern and clean.
create page
get create page:name
this command allows you to create modules, it is recommended for users who chose to use getx_pattern.
creates the view, controller and binding files, in addition to automatically adding the route.
you can create a module within another module.
get create page:name on other_module
when creating a new project now and use on
to create a page the cli will use children pages.
create screen
get create screen:name
similar to the create page
, but suitable for those who use clean
create controller
get create controller:dialog on your_folder
create a controller in a specific folder.
using with option
you can now create a template file, the way you prefer.
run
get create controller:auth with examples/authcontroller.dart on your_folder
or with url
run
get create controller:auth with 'https://raw.githubusercontent.com/jonataslaw/get_cli/master/samples_file/controller.dart.example' on your_folder
input:
@import
class @controller extends getxcontroller {
final email = ''.obs;
final password = ''.obs;
void login() {
}
}
output:
import 'package:get/get.dart';
class authcontroller extends getxcontroller {
final email = ''.obs;
final password = ''.obs;
void login() {}
}
create view
get create view:dialog on your_folder
create a view in a specific folder
generate locates
create the json language files in the assets/locales folder.
input:
pt_br.json
{
"buttons": {
"login": "entrar",
"sign_in": "cadastrar-se",
"logout": "sair",
"sign_in_fb": "entrar com o facebook",
"sign_in_google": "entrar com o google",
"sign_in_apple": "entrar com a apple"
}
}
en_us.json
{
"buttons": {
"login": "login",
"sign_in": "sign-in",
"logout": "logout",
"sign_in_fb": "sign-in with facebook",
"sign_in_google": "sign-in with google",
"sign_in_apple": "sign-in with apple"
}
}
run :
get generate locales assets/locales
output:
abstract class apptranslation {
static map<string, map<string, string>> translations = {
'en_us' : locales.en_us,
'pt_br' : locales.pt_br,
};
}
abstract class localekeys {
static const buttons_login = 'buttons_login';
static const buttons_sign_in = 'buttons_sign_in';
static const buttons_logout = 'buttons_logout';
static const buttons_sign_in_fb = 'buttons_sign_in_fb';
static const buttons_sign_in_google = 'buttons_sign_in_google';
static const buttons_sign_in_apple = 'buttons_sign_in_apple';
}
abstract class locales {
static const en_us = {
'buttons_login': 'login',
'buttons_sign_in': 'sign-in',
'buttons_logout': 'logout',
'buttons_sign_in_fb': 'sign-in with facebook',
'buttons_sign_in_google': 'sign-in with google',
'buttons_sign_in_apple': 'sign-in with apple',
};
static const pt_br = {
'buttons_login': 'entrar',
'buttons_sign_in': 'cadastrar-se',
'buttons_logout': 'sair',
'buttons_sign_in_fb': 'entrar com o facebook',
'buttons_sign_in_google': 'entrar com o google',
'buttons_sign_in_apple': 'entrar com a apple',
};
}
now just add the line in getmaterialapp
getmaterialapp(
...
translationskeys: apptranslation.translations,
...
)
generate model example
create the json model file in the assets/models/user.json
input:
{
"name": "",
"age": 0,
"friends": ["", ""]
}
run :
get generate model on home with assets/models/user.json
output:
class user {
string name;
int age;
list<string> friends;
user({this.name, this.age, this.friends});
user.fromjson(map<string, dynamic> json) {
name = json['name'];
age = json['age'];
friends = json['friends'].cast<string>();
}
map<string, dynamic> tojson() {
final map<string, dynamic> data = new map<string, dynamic>();
data['name'] = this.name;
data['age'] = this.age;
data['friends'] = this.friends;
return data;
}
}
separator file type
one day a user asked me, if it was possible to change what the final name of the file was, he found it more readable to use: my_controller_name.controller.dart
, instead of the default generated by the cli: my_controller_name_controller. dart
thinking about users like him we added the option for you to choose your own separator, just add this information in your pubsepc.yaml
example:
get_cli:
separator: "."
are your imports disorganized?
to help you organize your imports a new command was created: get sort
, in addition to organizing your imports the command will also format your dart file. thanks to dart_style.
when using get sort all files are renamed, with the separator.
to not rename use the --skiprename
flag.
you are one of those who prefer to use relative imports instead of project imports, use the --relative
option. get_cli will convert.
internationalization of the cli
cli now has an internationalization system.
to translate the cli into your language:
- create a new json file with your language, in the tranlations folder
- copy the keys from the file, and translate the values
- send your pr.
todo:
- support for custommodels
- include unit tests
- improve generated structure
- add a backup system
Comments are closed.