Download this source code for
5 USD


Download this source code for
5 USD


Download this source code for
5 USD


Download this source code for
5 USD

image sequence animator

a simple widget for animating a set of images with full custom controls as an alternative to using a gif file.

it is highly recommended to read the documentation and run the example project on a real device to fully understand and inspect the full range of capabilities.

this simple widget for animating a set of images (a.k.a an image sequence) with full custom controls as an alternative to using a gif file.

gif files are, as far as i know, not possible to control. with this package, you will have full control over your image sequence like controlling a video. you can loop, boomerang, change the color, play, pause, stop, skip, rewind, restart and more.

how-to-use

first, add your image sequence to your assets and update the “pubspec.yaml” accordingly.

then create an imagesequenceanimator widget as shown in the example:

imagesequenceanimator(
  "assets/imagesequence",   //foldername 
  "frame_",                 //filename
  0,                        //suffixstart
  5,                        //suffixcount 
  "png",                    //fileformat 
  60,                       //framecount
 {key key,
  fps               : 60,
  islooping         : false,
  isboomerang       : false,
  isautoplay        : true,
  color             : colors.white,
  onreadytoplay     : _onreadytoplay,
  onstartplaying    : _onstartplaying,
  onplaying         : _onplaying,
  onfinishplaying   : _onfinishplaying})
  
void _onreadytoplay(imagesequenceanimatorstate _imagesequenceanimator);
void _onstartplaying(imagesequenceanimatorstate _imagesequenceanimator);
void _onplaying(imagesequenceanimatorstate _imagesequenceanimator);
void _onfinishplaying(imagesequenceanimatorstate _imagesequenceanimator);  

further explanations:

for a complete set of descriptions for all parameters and methods, see the documentation.

  • [islooping] will override [isboomerang] if both are set to true.
  • all [imagesequenceprocesscallback] callbacks will return a reference to the created [imagesequenceanimator] state. you can save this instance for
    further actions.
  • use [imagesequenceanimatorstate]’s
    [void setislooping(bool islooping)], [void setisboomerang(bool isboomerang)], [void setcolor(color color)], [void play({double from: -1.0})],
    [void rewind({double from: -1.0})], [void pause()], [void skip(double value, {double percentage: -1.0})], [void restart()], [void stop()]
    methods for the corresponding actions.
  • use [imagesequenceanimatorstate]’s [double get currenttime] and [double get totaltime] methods to get the respective values.

Download this source code for
5 USD


Download this source code for
5 USD


Download this source code for
5 USD


Download this source code for
5 USD

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