library to add various gesture callbacks
library to add various gesture callbacks
flutter library to add various gesture callbacks to each shape you draw on your canvas in your custompainter.
why use touchable ?
library to add various gesture callbacks
- the custompainter lets you only draw shapes on the canvas. but most would want to let user interact with the drawings.
- with touchable , you get what the normal canvas always missed : touchability ��
- with this , its possible to add all kinds of gesture callbacks to each drawing and thus interaction capability to each shape you draw on the canvas.
- animating individual shapes becomes so much easier than ever before.
- handles the painting style (
filled ▮
,stroke ▯
) and detects touch accordingly. - takes the painting stroke width also into account. so if your shapes are painted thick , we still got it covered ✓
- supports clipping and different clipping modes. so, you can have any kind of complex clipping and drawing combinations while getting full interactive capability.
- supports hittestbehavior for each shape.
- simple and easy api. just wrap your
custompaint
withcanvastouchdetector
and use thetouchycanvas
in your painter.
installation
library to add various gesture callbacks
add the touchable
package as dependency in your pubspec.yaml
dependencies:
touchable:
usage :
library to add various gesture callbacks
- just wrap your
custompaint
widget withcanvastouchdetector
. it takes abuilder
function as argument that expects yourcustompaint
widget as shown below.
canvastouchdetector(
builder: (context) =>
custompaint(
painter: mypainter(context)
)
)
- inside your
custompainter
class’spaint
method , create and use thetouchycanvas
object (using thecontext
obtained from the canvastouchdetector andcanvas
) to draw any shape with different gesture callbacks.
var mycanvas = touchycanvas(context,canvas);
mycanvas.drawrect( rect , paint() , ontapdown: (tapdetail){
//do stuff here. probably change your state and animate
});
mypainter example :
class mypainter extends custompainter {
final buildcontext context ;
mypainter(this.context); // context from canvastouchdetector
@override
void paint(canvas canvas, size size) {
var mycanvas = touchycanvas(context,canvas);
mycanvas.drawcircle(offset(10, 10), 60, paint()..color=colors.orange ,
ontapdown: (tapdetail) {
print("orange circle touched");
},
onpandown:(tapdetail){
print("orange circle swiped");
}
);
mycanvas.drawline(
offset(0, 0),
offset(size.width - 100, size.height - 100),
paint()
..color = colors.black
..strokewidth = 50,
onpanupdate: (detail) {
print('black line swiped'); //do cooler things here. probably change app state or animate
});
}
}
how touchable works :
when you draw shapes on the canvas (touchycanvas
) , it keeps track of the dimensions of each shape you draw and their painting style , stroke etc.
when user performs any gesture on the screen , based on the location of the gesture , the appropriate shape is selected from the lot taking clipping regions , paint , hittest behaviour etc into account in an optimized way. callbacks of the corresponding shapes (one or more depending on the hittest behavior) are executed.
road map
- [x] basic shape detection
- [x] line
- [x] rectangle (rect)
- [x] circle
- [x] oval or ellipse
- [x] arc
- [x] segment
- [x] sector
- [x] rounded rectangle (rrect)
- [x] custom path [only supports opaque hittest]
- [x] points (pointmode.points , pointmode.lines , pointmode.polygon)
- [ ] vertices
- [ ] traingle
- [ ] traingle strip
- [ ] traingle fan
- [x] support for proper edge detection based on the paint object properties :
- [x] paint style
- [x] stroke width
- [ ] stroke cap
- [x] strokecap to draw points
- [ ]
strokecap.round
for lines with large width
- [x] support clipping and clipping modes
- [x] cliprect
- [x] intersect mode [touch detection enabled only inside the clipped region]
- [x] difference mode [touch detection enabled only outside the clipped region]
- [x] cliprrect
- [x] clippath
- [x] cliprect
- [x] support for hittestbehavior
- [ ] make the touch detection handling to run in a seperate isolate.
- [ ] support for translation , rotation , scaling and skewing transformations that needs some vector math
Comments are closed.